It is a bit annoying when your high perception char gives you feedback every 5m that he has spotted a massive trail of blood that simply follows down a road as if it were an accomplishment, but doesn't say a word about the tiny buttons for the vial of blood puzzle.

What I dislike is the design choice to have puzzles that unlock more puzzles (Initiation / Source Temple) instead of having a mix between puzzles, combat and a 3rd objective that allows different solution (Intimidating a npc, picking a lock, using an item from a sidequest).

Last edited by eidolon; 30/07/14 11:50 AM.