About puzzles, they are not fun. I know you can't create puzzles like Portal's but you don't need to. You don't have to put so many pointless puzzles in an Action-RPG game. Like i said, ofcourse some people like it and it's only my opinion.
DOS is not an Action-RPG game. It never purported to be, and is the first in a resurgence of games that a lot of people love and miss from the old days.
I'm probably making a bit of a generalisation, but the kind of people that prefer games like DOS over games like Skyrim prefer harder difficulty, greater complexity, less hand-holding, and fewer 'usability' features than you get in an Action-RPG. People that like the thrill they get when a hunch pays off, having kept hold of an item that has no obvious, immediate purpose pays off later in the game etc. People that don't want to complete quests one after the other, but explore the world and find new things to interact with, without necessarily being 'led' in a certain direction. I would welcome some feedback on my analysis of the CRPG demographic.
You're welcome to your opinion of course. But I feel that what Larian wants, and what a lot of the kickstarter backers (I wish I had known about it myself) and a lot of people that prefer this kind of game over Action-RPGs like Skyrim, is more of an 'old-school' experience.