There's a real divide nowadays between the people that will cherish the opportunity to find that hidden object, to solve that daunting-but-ultimately-easy puzzle, and the people that want their overlord dictating their every move.
All I can say is that Larian made this game with the first group in mind. Not that they did it perfectly, but people of that mindset will have an easier time understanding their puzzles, feeling when something is amiss and realize they are actually missing something.
This obviously doesn't cover the whole problem, but I think the discussion will flow smoother if people taking part understand what side of the fence they are on and agree to not let those irreconcilable differences get in the way of a good discussion.
Carry on.