Originally Posted by Hiver
As far as ive seen through the tutorials, as one way of doing it by a dev, is :

Put water surface asset under the ground, as a square of material you lowered a bit under the ground. Then use height map lower terrain tool to lower the specific shape or a spot of the ground bellow that. Have water surface seemingly fill the space you "dugged out" or actually lowered beneath height of the water surface.

Of course you need to choose appropriate water surface type, so its a standing still water or waving or rushing one.

- I think you can actually increase or change the size of the water surfaces, just as you can manipulate other tool or assets sizes.

But im not sure about it or how much can you change those pieces without distorting something in them.


- all that and some other pieces in this video.
Its not on Larian youtube channel, btw.


http://www.twitch.tv/larianstudios/c/4542850






Thanks. First question involves the reshaping. What's the hotkey he uses in the video to increase the radius of paint/terrain/etc.?

Second, in terms of water squares (if you can't resize them): If there's an overlap, there will be a graphical glitch/unsynced water. The surface I want to cover needs a resize or to overlap waters in order to fit (I didn't plan for this limitation, haha). It looks like I'd need 4 of the squares if I can't resize them.

-Edit- I see how to raise water now, thanks. Secondary hidden terrain to raise (or just a custom terrain size, lol). Simple. Thanks!

Last edited by Vivikain; 30/07/14 04:52 PM.

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