I love D:OS and I'm fond of the development team, but I have to admit I'm not a fan of seeing a trend starting on crowdfunding where stretch goals aren't delivered (and yet everyone says "that's ok!" as long as the game ends up being good). Because, really, we should always have an expectation for good games, and we should not have to feel like we need to start paying cash before a game is even delivered to get them. Pay for products as they exist when delivered, not broken promises.

So, while I'm willing to be nice and cut Larian slack in this area this time, I don't want other developers to look at what happened here and think they can start pulling a similar bait and switch through crowdfunding. But the more D:OS gains popularity and media attention, the more risky that becomes.