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#531910 30/07/14 02:34 AM
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So, I am unsure as to what is causing this as it is EXTREMELY inconsistent, and I have tried everything to fix it, I have assure my paths are set up correctly, I have double checked them and re-installed both the game and engine twice now, yet I am stall getting TONS of errors...

Allot of CTD's and the ever persistent "Read/Write Permissions" error.

Am I missing something? I don't understand what I could have done wrong....

PC specs:

Operating System
Windows 7 Home Premium 64-bit SP1
CPU
AMD FX-8350

RAM
16.0GB Dual-Channel DDR3

Motherboard
ASUSTeK COMPUTER INC. CROSSHAIR V FORMULA-Z (Socket 942)

Graphics
Compaq WF1907 (1440x900@60Hz)
2048MB ATI AMD Radeon HD 7700 Series

Storage
465GB Seagate ST500DM0 02-1BD142 SATA Disk Device (SATA) 32 ーC
Optical Drives
DTSOFT Virtual CdRom Device
ASUS DRW-24B1ST i SATA CdRom Device


I also can not get it to let me test levels, save terrains, or correctly load items into the engine.

Why is the documentation on this engine so horrible?

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Also, why does it Auto-save my mods with some long name with random characters?

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When you create the mod, it automagically gets assigned a unique ID by the editor. This gets used in the folder name so you can have multiple different mods with the same name.

As for the read/write problem, could you post the full error message?
If you're trying to modify things from the main game, you're currently blocked from doing so (It'll say you need developer rights at the end of the message).


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This might have something to do with the AI Grid/Terrain saving/loading from the wrong location? I know that's caused crashes when testing levels for a few people, though I'm not too familiar with it (Editor saves AI grid/terrain to one location, when it actually reads it from a different area).

Edit:
Like in this thread-
http://www.larian.com/forums/ubbthr...mp;Words=grid&Search=true#Post527563

Last edited by Rhidian; 30/07/14 03:24 AM.
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So I create a blank, new project. I make a new level, and start to make a new terrain. I go to click the resource manager button to give my terrain a base material. And... this?

http://imgur.com/a/ogl8N#0

I don't get it... Uninstalling it again. Is this tool in a Beta or something? I mean, it doesn't even support hover-over tool-tips to explain what all these random icons mean. I figure that would be pretty standard in an application such as this.

I love the idea of what this game stands for. It's essentially the last hope us NWN1 and NWN2 fans have for this sort of control over our game worlds. I just hope it's becomes much more stable over time and doesn't fall off the grid due to things like this..

Thank you guys for the help so far, hopefully I can get this fixed, once I do I plan on doing a video tutorial series of my own on it. But it's hard to do ANYTHING on it, let alone create a work pipe-line just yet with so many errors and data corruption bugs.

This is like the Windows 8 of tool-sets so far....

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Here is a new one, I am working on a sort of intro scene, getting my level made up, using the ever broken wall tool to create a large holding cell, and the look of a carved out underground fortress.

I was successful in using the shift+drag method to copy my outer cave wall and make it taller, but it gives me an error saying.

[Linked Image]

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[Linked Image]

This is what happens after placing some characters, and trying to test my level....


Last edited by MisterJay; 30/07/14 08:43 PM.
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Did you check that one of the characters is actually.. a "Player" ? Sidebar -> Checkbox wink You need at least one in each level.

That, and AIgrid.dat are the only 2 reasons I found that cause this.

Last edited by eRe4s3r; 30/07/14 09:25 PM.
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Did that, still got the black screen however I have my test hero.

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Also to note, I am STILL getting the protected data, Read/Write error, and this is on a NEW project, not editing ANYTHING to do with the main... I don't get it, it's like they don't want us making our own story's...

Good luck to that guy making the Diablo clone.. cause I don't see that happening.

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For your Characters, is their file path set to anything involving Public/Main or Mods/Main? Those are protected, and won't let you save stuff there even if that's the default location chosen when creating a new template from an old one.

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Originally Posted by MisterJay
Did that, still got the black screen however I have my test hero.


AIseeder, Startpoint trigger set?
Char flaged as IS player and named player, in PLAYER group?
AIdata generated, saved in correct location?

Also, did you set the map as START map in your module settings?

Only reason this happens is you missed one of these. AI Data not properly moved to your LEVEL instead of your MOD directory would cause a black screen, because no AI Data, no sight range and no place to stand on.

Make absolutely 100% sure you generated proper aigrid.data and it sits in YOURLEVELNAME/AI/aigrid.data

Not in YOURMODNAME/AI/aigrid.data

You have to manually move it.

Last edited by eRe4s3r; 31/07/14 02:12 AM.
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Originally Posted by eRe4s3r
Originally Posted by MisterJay
Did that, still got the black screen however I have my test hero.


AIseeder, Startpoint trigger set?
Char flaged as IS player and named player, in PLAYER group?
AIdata generated, saved in correct location?

Also, did you set the map as START map in your module settings?

Only reason this happens is you missed one of these. AI Data not properly moved to your LEVEL instead of your MOD directory would cause a black screen, because no AI Data, no sight range and no place to stand on.

Make absolutely 100% sure you generated proper aigrid.data and it sits in YOURLEVELNAME/AI/aigrid.data

Not in YOURMODNAME/AI/aigrid.data

You have to manually move it.


This fixed it...

So many file paths, so utterly NO explanation for the most part. Is there a guide to setting up file-hierarchy for a project like this?

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I am as much confused as anyone with what the heck Larian was thinking having 4 different working paths for mods.... If you make any advanced stuff you basically end up with 4 locations of (different) files

Editor/Mods/*Modname*
Mods/*Modname*
Public/*Modname*
Public/Mods/*Modname*

Larian must have gotten majorly confused themselves here.

I am currently not even sure what is needed and what isn't... but then I am also not planning on releasing a mod anytime soon. Too many issues with texture and model integration are left open...

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I get pretty far with building my level. Reloading the editor seems to make the playable character appear... And then everything sort of works. But when I continue to add things, then at a certain point the editor keeps getting more and more read & write errors. So much that the program crashes.

I'm amazed that Larian could build a whole game with such a buggy editor... I'm thinking they were probably using a different version than we are using. It's also suprisingly user-unfriendly and complex to learn.


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