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stranger
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OP
stranger
Joined: Jul 2014
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So, I am unsure as to what is causing this as it is EXTREMELY inconsistent, and I have tried everything to fix it, I have assure my paths are set up correctly, I have double checked them and re-installed both the game and engine twice now, yet I am stall getting TONS of errors... Allot of CTD's and the ever persistent "Read/Write Permissions" error. Am I missing something? I don't understand what I could have done wrong.... PC specs: Operating System Windows 7 Home Premium 64-bit SP1 CPU AMD FX-8350
RAM 16.0GB Dual-Channel DDR3
Motherboard ASUSTeK COMPUTER INC. CROSSHAIR V FORMULA-Z (Socket 942)
Graphics Compaq WF1907 (1440x900@60Hz) 2048MB ATI AMD Radeon HD 7700 Series
Storage 465GB Seagate ST500DM0 02-1BD142 SATA Disk Device (SATA) 32 ーC Optical Drives DTSOFT Virtual CdRom Device ASUS DRW-24B1ST i SATA CdRom Device
I also can not get it to let me test levels, save terrains, or correctly load items into the engine. Why is the documentation on this engine so horrible?
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stranger
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OP
stranger
Joined: Jul 2014
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Also, why does it Auto-save my mods with some long name with random characters?
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stranger
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stranger
Joined: Jul 2014
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When you create the mod, it automagically gets assigned a unique ID by the editor. This gets used in the folder name so you can have multiple different mods with the same name.
As for the read/write problem, could you post the full error message? If you're trying to modify things from the main game, you're currently blocked from doing so (It'll say you need developer rights at the end of the message).
-ck06
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addict
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addict
Joined: Jul 2014
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This might have something to do with the AI Grid/Terrain saving/loading from the wrong location? I know that's caused crashes when testing levels for a few people, though I'm not too familiar with it (Editor saves AI grid/terrain to one location, when it actually reads it from a different area). Edit: Like in this thread- http://www.larian.com/forums/ubbthr...mp;Words=grid&Search=true#Post527563
Last edited by Rhidian; 30/07/14 03:24 AM.
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stranger
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OP
stranger
Joined: Jul 2014
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So I create a blank, new project. I make a new level, and start to make a new terrain. I go to click the resource manager button to give my terrain a base material. And... this? http://imgur.com/a/ogl8N#0I don't get it... Uninstalling it again. Is this tool in a Beta or something? I mean, it doesn't even support hover-over tool-tips to explain what all these random icons mean. I figure that would be pretty standard in an application such as this. I love the idea of what this game stands for. It's essentially the last hope us NWN1 and NWN2 fans have for this sort of control over our game worlds. I just hope it's becomes much more stable over time and doesn't fall off the grid due to things like this.. Thank you guys for the help so far, hopefully I can get this fixed, once I do I plan on doing a video tutorial series of my own on it. But it's hard to do ANYTHING on it, let alone create a work pipe-line just yet with so many errors and data corruption bugs. This is like the Windows 8 of tool-sets so far....
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stranger
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OP
stranger
Joined: Jul 2014
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Here is a new one, I am working on a sort of intro scene, getting my level made up, using the ever broken wall tool to create a large holding cell, and the look of a carved out underground fortress. I was successful in using the shift+drag method to copy my outer cave wall and make it taller, but it gives me an error saying. ![[Linked Image]](http://i59.tinypic.com/313k9hv.png)
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stranger
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OP
stranger
Joined: Jul 2014
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![[Linked Image]](http://i59.tinypic.com/259lmox.png) This is what happens after placing some characters, and trying to test my level....
Last edited by MisterJay; 30/07/14 08:43 PM.
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enthusiast
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enthusiast
Joined: Oct 2013
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Did you check that one of the characters is actually.. a "Player" ? Sidebar -> Checkbox  You need at least one in each level. That, and AIgrid.dat are the only 2 reasons I found that cause this.
Last edited by eRe4s3r; 30/07/14 09:25 PM.
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stranger
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OP
stranger
Joined: Jul 2014
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Did that, still got the black screen however I have my test hero.
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stranger
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OP
stranger
Joined: Jul 2014
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Also to note, I am STILL getting the protected data, Read/Write error, and this is on a NEW project, not editing ANYTHING to do with the main... I don't get it, it's like they don't want us making our own story's...
Good luck to that guy making the Diablo clone.. cause I don't see that happening.
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addict
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addict
Joined: Jul 2014
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For your Characters, is their file path set to anything involving Public/Main or Mods/Main? Those are protected, and won't let you save stuff there even if that's the default location chosen when creating a new template from an old one.
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enthusiast
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enthusiast
Joined: Oct 2013
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Did that, still got the black screen however I have my test hero. AIseeder, Startpoint trigger set? Char flaged as IS player and named player, in PLAYER group? AIdata generated, saved in correct location? Also, did you set the map as START map in your module settings?Only reason this happens is you missed one of these. AI Data not properly moved to your LEVEL instead of your MOD directory would cause a black screen, because no AI Data, no sight range and no place to stand on. Make absolutely 100% sure you generated proper aigrid.data and it sits in YOURLEVELNAME/AI/aigrid.data Not in YOURMODNAME/AI/aigrid.data You have to manually move it.
Last edited by eRe4s3r; 31/07/14 02:12 AM.
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stranger
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OP
stranger
Joined: Jul 2014
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Did that, still got the black screen however I have my test hero. AIseeder, Startpoint trigger set? Char flaged as IS player and named player, in PLAYER group? AIdata generated, saved in correct location? Also, did you set the map as START map in your module settings?Only reason this happens is you missed one of these. AI Data not properly moved to your LEVEL instead of your MOD directory would cause a black screen, because no AI Data, no sight range and no place to stand on. Make absolutely 100% sure you generated proper aigrid.data and it sits in YOURLEVELNAME/AI/aigrid.data Not in YOURMODNAME/AI/aigrid.data You have to manually move it. This fixed it... So many file paths, so utterly NO explanation for the most part. Is there a guide to setting up file-hierarchy for a project like this?
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enthusiast
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enthusiast
Joined: Oct 2013
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I am as much confused as anyone with what the heck Larian was thinking having 4 different working paths for mods.... If you make any advanced stuff you basically end up with 4 locations of (different) files
Editor/Mods/*Modname* Mods/*Modname* Public/*Modname* Public/Mods/*Modname*
Larian must have gotten majorly confused themselves here.
I am currently not even sure what is needed and what isn't... but then I am also not planning on releasing a mod anytime soon. Too many issues with texture and model integration are left open...
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stranger
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stranger
Joined: Aug 2014
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I get pretty far with building my level. Reloading the editor seems to make the playable character appear... And then everything sort of works. But when I continue to add things, then at a certain point the editor keeps getting more and more read & write errors. So much that the program crashes.
I'm amazed that Larian could build a whole game with such a buggy editor... I'm thinking they were probably using a different version than we are using. It's also suprisingly user-unfriendly and complex to learn.
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