I can attest to the aerofighter being a fun build. but, don't stop at 3 air, go all the way to 5.

why?

IMMUNE TO STUN.

egads, with the right equip, you can easily make a fighter than is damn near invulnerable to anything.

I went sword and board, and shield maxes out at 80%... but that means you only take 20% of ranged and melee hits, combined with auto 50% damage reduction from the air skill...

you really don't need armor at that point, make sure you are always in a rage state.

but... for folks thinking the fighters are be all and end all of damage output... even fully boosted, with desecration and raged, my mage still does more single target damage.

one spell... death punch. without even buffing, at level 17 my mage does over 1600 damage with just that one spell. yeesh.

which brings up another intersting fighter combo to try...

the glass monk.

go lone wolf, glass cannon, fighter5/witch4/aero1 use become like air for protection, wear leather or robes only for armor (light and move fast - look for +movement items). cast disabling spells on your opponent first (which get REALLY brutal once you hit level 16), then use the Kill Bill 5 finger punch of death. hell, you don't even NEED weapons, except for the boost to your stats. build is int/con/dex. use dagger and shield for armaments (again, just for stats), or just a staff.


gonna try this on my next plathrough, but I get the idea of how it would work just by using my current mage to fight.

the only thing I'm a little less sure of is how it does early on, but you could always just go pure fighter until you can respec.



Last edited by Ichthyic; 31/07/14 01:54 AM.