Hello!

First time poster, but I've been lurking for a few days. Love the game and is having a blast with it.

I'm sure this has already been done, but as I leveled my party I decided I wanted to try building lonewolves instead of having a party of 4. I don't know the max points for attributes or abilities and so on but I wanted some feedback on my plan and whether it seems feasible:

Lonewolf/Opportunist Twohand+Plate+SpellSupport x2
Next talent - Glass Cannon

Starting Attributes:
Strength 8
Intelligence 7

Increase Intelligence to 8, Then Strength to 10
Craft StrBelt, IntAmulet, ConRingx2

Man-at-Arms 2:
Cure Wounds
Battering Ram
Dust Devil
Crushing Fist
Divine Light

Expert Marksman 1:
Tactical Retreat

Pyrokinetic 2:
Wildfire
Flare
Burning Touch
Small Fireball
Summon Fire Elemental

Hydrosophist 2:
Minor Heal
Rain
Freezing Touch
Summon Ice Elemental
Strong regenerate

Aerotheurge 2:
Teleportation
Become Air
Shocking Touch
Invisibility
Lightning Strike

Geomancer 2:
Bless
Petrifying Touch
Fortify
Midnight Oil
Summon Pet (spider)

Witchcraft 2:
Oath of Desecration
Blind
Absorb the Elements
Enfeebling Touch
Malediction

Leadership 1 (buff with righteousness to 2)
1 char: Bartering 2 (+1 boots, +1 amulet, + 1 trait)
1 char: Blacksmith (early, easy access to good 2handers)/Crafting (later, Pragmatist + item gives enough for accessories)

Should I cut back on some mage school early on to make sure I got the Points to increase Bodybuilding/Willpower/Twohanded/higher Man-at-arms?

Any thoughts at all about this?

Last edited by iru; 31/07/14 08:24 AM.