I don't mind the puzzles in DOS. They make me think like I used to when playing games like planescape torment. Now that had some downright evil puzzles if I recall. I don't want a game where you have to go from point A to B or fetch and deliver quests. I like variation. I agree though that the quest items could have been done better. Its strange this was overlooked because if you ever played Divinity 2 in that game they had the quest items in a different inventory slot where they could not be removed or took up space. I think the inventory in DOS is the one thing I would criticise the most as it easily gets jumbled and difficult to manage despite the filters. It should also have the option to sell all junk items like some other RPG's do. That saves a lot of time.
Last edited by Col Whatmecallit; 31/07/14 02:44 PM.