Completed the game... here are probably about the final reports... I'll probably still boot the game up to fiddle a bit with crafting. Since I kinda hate RPG crafting I left it aside for the entire game, but should be somewhat of a short diversion now that the main game's up and waiting to see what 'more content' means from Larian.
Needless to say...
THIS POST IS RIDDLED WITH SPOILERS. DO NOT READ IF YOU HAVEN'T FINISHED THE GAME!* Secrets of the Scroll VII has the wrong inventory icon (Immaculate Cathedral)
* "Mangoth cast Reign in Blood, making everyone in range wet for 3 turn(s)" - Yeah, last part is incorrect here.
* A sourcy Hunters Journey entry; "Now Icare can point is in the direction of our [...]" - is should be us.
* Observation; Pretty much all books weigh 0.5, but the Immaculate books weigh 1 instead. Intended?
* Found another reason for why I often talk to people with weapon sheethed... Steam overlay being shift+Tab (tab being drawing weapons). Game registers it for that too.
* There should really be a portal near the Demon-infested lava area of Luculla... wheter be it to easily go there (indoor to the Trial isn't ideal) or to quickly return later if you arrive without proper Tenebrium gear, a pain having to re-send people through the entire terrain again then to reach the stone.
* Kinda expected an achievement for opening "The Final Chest" but... nothing. Oh well...
* Ogmer usually walks away proper, but it seems for the Ratcatcher it's an instant jump instead.
* 3 more areas that could use an areaname; DAF_King_Tomb, DAF_Druid_Dungeon and DAF_Inner_Sanctum
* The Imps are the "Codex" and the "Watch" hunts them down, eh... very clever... RPG Codex/RPG Watch reference... taken pretty far into the game 0_o
* Finding the Mysterious Stranger in the End of Times the only option you have is "You" instead of a proper response.
* This is what you get when you talk to Spiderpig (buggy);
* Dark underlord also says "I think you" instead of "I thank you" after sending the Watch to Cyseal.
* Hunter's Edge: Cat & Hershel don't recognise fighting is over and city is 'free'?
* Hunter's Edge; Ulor and Olfrig (the lovers) killed each other? I found their dead bodies after the fighting ended 0_o. Doesn't make much sense if that's what occured.
* Still says 'stealing from Grutilda' (if picking up her items) even once she's dead?
* Ah, ignore the 'immovable cupboard' for Grutilda... seems I simply needed to use the torch to lift it... my bad.
* Doh, use the lights to activate the portal at Zandalor's... never would have tought of that without looking at a guide

* A few of the corpses at the start of the Phantom forest lack names (same as the ones from Cyseal's church)
* Now that 'The King's Dark Deal' started, Jahan has a lot less questionairy options. However, even having finished Madora's questline, there are still many questions we can ask her about stuff that's resolved, like the people mentioning her being Hunter's Edge's guardian...
* Oddly my blinded-cursed melee guy could melee attack still (70% hitchance too). Don't think that regularly works. Maybe the combo? Also seems blinded removes the leadership bonus even if the leader is still near. Intended? Later on I noticed my blind-blessed hero could attack too, at 100%. Hmmm...
* A Forge of Souls quest entry 'some skills in the temple are hidden switches' - skills should be skulls
* Balberith; "And for too much compassion" - far too much
* Soulsapped description is fairly lacking, for example it doesn't even mention it damages resistancs, like it does. Also x% chance to hit, but intended there's no saving against it at all?
* Shearah will talk about Balberith being alive before going to the 'he's dead!' description
* Talking to the Enchanted Chicken/Cat in Bellegar's maze gives the same as the Spiderpig; nothing at all with ? as icon. Dog and rat can't be talked to.
* Vampiric Touch says it'll heal 5 vitality. Using it in combat fortunately that was 155 (lvl 19). Description probably has an error?
* North of the Dead Lord, Dread Orcs camp there's a grassy area covered in mines... but without anything there *at all*... something missing?
* Drain Willpower {E} debuff icon near character is overruled by or inspire/cursed. Shouldn't happen since totally different effects.
* If a knocked down person recovers from frozen, they will appear standing up (while they're still knocked down)
* Re-producable crash; Flurry on Kaalgruda Shadow.
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=533820* Weresheep can't talk... except if you approach it with a weapon, it does the standard 'sheathe your weapon' convo.
* You cannot talk to Arhu in Cyseal about Cassandra however you can kill him for her there. Difference? About 770-1300 damage less (according to loremaster stats) for you to receive...
* Seems I was wrong about leadership not granting armor, it's listed amongst armour rating, just not the bonusses when hovering over the leadershipbonus icon next to characters.
* "So, I got my guy in the temple of death, how can I get the rest there to resurrect them" *stuck for 30m* *time to goole* "Ah, guess that teaches me for ignoring those teleporting stones the last 70 hours..." Funny thing, I did thought about putting the teleporter stone in a skull and put that on the entrance, but they didn't craft... stupid I didn't think of them again afterwards...
* Shouldn't the "Druid Alchamists notes" (Temple of Death) be added to recipes?
* Maradino's Treasure Hunt, scroll says it will mark locations. It doesn't. Dug up 2 magical unlock scrolls sofar (and a loaded chest next to the Phantom Forest North, is that the reward? Wasn't locked) but yeah, nothing pointing what to do with them...
* Witchcraft invernability skill... 88 turns cooldown. What the...?
* Cassandra's grave is unvoiced.
* Forging the Weresheep wool the quest just closes, no final update

Resulting items should also propable be unique, not common.
* Cassandra's summons do not grant XP (and are weak) yet you cannot use destroy summon on them

* Odd the XP on the update of killing Cassandra wields the same as killing her. Intended you get that reward (12825 xp)twice? Odd number to be on her kill and the quest simultaneously.
* Bloodletting by Void Demon in Phantom... makes me bleed. 3 damage per turn... hilarious!
* Okay, didn't understand what a friend of my was talking about when he said he used constant guides because Larian's overuse of tiny buttons, but now I see. Had to use one too for the Source Temple rock. And then inside the puzzle I got totally lost... I didn't notice you could open that door. How the heck does someone need to figure out to teleport to the other side, open a door on some rubble, and that somehow triggers the teleporter far away. Or maybe I'm just stupid

And then again for the little perception button next to the door... yup, just walkthroughed the temple... too tired of all the Phantom Forest fighting to bother proper, got stuck and tried on my own long enough. Shame, up till then it was an awesome game, and I loved figuring out stuff like this myself. I appear to be really bad with this teleporting stuff...

I really tried after the first 2 statues, but I couldn't figure out the roomswitching stuff (again, teleporters :/)... Atleast I managed to solve the candle-puzzle by myself... some small thing to get pride out of, after the others crushed it with getting me stuck 0_o
* *looks at vid* Demon Knight vulnerability also works on Sentinels? 0_o
* All End-bosses assists do not grant XP until suddenly the Shadow Walker; who does... weird.
* Walking on the Altar of Astarte

(just clicking on it, and character will simply jump up there);