IF
CharacterStatusChange(CHARACTER_EFS_GaolGuard,"Burning")
THEN
CharacterMoveToTrigger(CHARACTER_EFS_GaolGuard,TRIGGER_Burn1,1,"onfire1");
IF
CharacterEvent(CHARACTER_EFS_GaolGuard,"onfire1")
THEN
CharacterMoveToTrigger(CHARACTER_EFS_GaolGuard,TRIGGER_Burn2,1,"onfire2");
IF
CharacterEvent(CHARACTER_EFS_GaolGuard,"onfire2")
THEN
CharacterMoveToTrigger(CHARACTER_EFS_GaolGuard,TRIGGER_Burn3,1,"onfire3");
IF
CharacterEvent(CHARACTER_EFS_GaolGuard,"onfire3")
THEN
CharacterMoveToTrigger(CHARACTER_EFS_GaolGuard,TRIGGER_Burn1,1,"onfire1");