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Joined: Feb 2011
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OP Offline
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Joined: Feb 2011
terrain. 7 crashes in a row just trying to remove a texture I painted on my terrain! How does removing a texture cause "Attempted to read or write protected memory". Right now the toolkit is unusable for me.

EDIT: I can remove the texture IF I am close enough to the terrain. Why the distance of the camera to the terrain can cause this shit to crash is unacceptable.

EDIT 2: Well it still crashes. Just takes some time.

Last edited by Blablabla; 01/08/14 12:27 PM.
Joined: Jul 2014
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apprentice
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apprentice
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Joined: Jul 2014
The terrain painting is really buggy, the only way to get around it right now I'd to delete the specific texture in your Terrain menu and starting over. It'll work fine in one go (for the most part) but saving, closing the editor, and continuing where you left off causes the bug to happen

Joined: Jul 2014
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stranger
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stranger
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Joined: Jul 2014
Unfortunately I have had the same experience as docalypse on this. Only way I've been able to avoid the crashes is to delete the texture and reapply it from scratch.

Joined: Mar 2014
old hand
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old hand
Joined: Mar 2014
I found out you can delete all the "textures" - except the last one. If you want to remove all from the terrain editor list - then it crashes.

So in case none of the above works delete one by one from the terrain editor list, until you have one to go, apply some new texture or just fill something new into the terrain editor list - and then delete the previous last one.

That read writing into protected memory got me checking and rechecking my partition security options many times, but of course its not that.



Also, guise... maybe we are not meant to paint the terrain from the terrain editor?
Maybe we should paint from the Instances painter?

Could be, you never know....

Joined: Jul 2014
journeyman
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journeyman
Joined: Jul 2014
If you dont want terrain issues or make them happen less often copy the terrain files from the editor map to your mod level map. Save first>copy shit>reload. when im doing heavy texturing i really dont want to do it all over again so i understand your frustation m8! i also make a backup first from the editor terrain mod level map just by rightclicking and save as .rar


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