I've been banging my head against this all day. Has anyone figured out how to recreate their own "man with many cheeses" type floating text? No voice, obviously, just if you've worked out how to assign the repeating text to an NPC. From poking around and finding mention of a 'cheese_vendor_(m._human)' entry mentioned in multiple places, I think it's something to do with the 'Speaker' section in both the sidebar and Keyword Editor with the sidebar section pulling from saved Keyword Editor lsx files, but I haven't been able to (1) input custom 'speaker' entities into Keyword Editor, or (2) get the sidebar to populate dialogs in the 'Speaker' drop-down.

I'm hopeful it's a simple issue, I'm just drawing a blank on it. Any pointers would be delicious, thanks.


EDIT: Oh, I should probably mention, I'm interested in both the repeating ambient floating dialog, as well as floating character dialog once scripting conditions are met.

Last edited by Noaloha; 01/08/14 07:08 PM.

Escape From Smalcatraz: Steam/Nexus. Forum thread.