Open up the "TranslatedStringKey" editor in the toolset. It is right next to the keyword editor. Create a new *.lsb file. Within the file, start typing in the first blank line. The "key" value is the variable name you will use to refer to it in the script. The "content" is what will be said. Then in your script, you can call CharacterDisplayText(), using the "key" value for the (STRING)_Text argument.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods