I improved on the heightmap tool it is still WIP so no release yet but I wanted to share a result. I now can import the heightmap of L3DT but also the attribute map. This map is then used to texture the terrain. I made a simple example with only 5 attributes so only 5 textures. but it looks ok
The idea is not to have a one button import and you have an expert playable map, but this will give a nice baseline to start adding features and spruce up the texturing. I'll soon bring out a first release, but for this one I had to do some things still manually in the larian editor (add the texture layers). I like to automate that as well.