Originally Posted by LordofBones
I'm trying to understand why the most powerful spells in the game are meant to be unreliable. For the AP they cost, I bloody well get the bang for my buck.

Seriously, none of this make sense. It's like Larian just took whatever sounded cool and threw them in.


If two of those eight fireballs hit from meteor than it was worth the AP. It mostly good to use even against single targets. How much more reliable you want your AOE damage spells against single targets? ;-)

Lava Core: It creates Lava, what is not to like about? (Shame that I never got to use that one myself)

Meteor Shower, especially two from them cast at the same time pre battle clear whole groups, including bosses standing in the middle before combat even starts.

Rain + Storm when followed up by chain lighting such a nice starter for a battle, and because its giant range and zone it safe to use as well.

Hail completely changes the battlefield to your favor, even when not a single point of damage is done. Though I have to admit, that late in the game enemies are super weak so that the CC that hail brings is rarely needed. And never mix them with Meteor Shower, you will only create lots of water. ;-)

Earthquake is quite strong too, but needs some thinking about how to use it, and so far I have need seen it creating reliable ooz to blow up afterwards. So that might be a good idea to improve the spell in this regard.

Invulnerability is a little bit lackluster I will admit, less cooldown or a few more turns would have been nice. But hey, you get Soulsap and Death Punch + Oath of Desecration, so who cares? ;-)