You should really make a proper topic for your lstools wink

Anyway, for those who are confused -> DL Links to Norbyte LSTools wink (Always latest version)
https://dl.dropboxusercontent.com/u/32263228/lstools.zip

Can you give a short guide for the various shape commands and what exactly I have to do with my mesh for any of this to work? I assume basic mesh/triangles and depending on it's shape characteristics I choose either convex or concave? Or in case of a simple box or spherical collision I choose the relevant thing and make the mesh a box or sphere that fits my mesh somewhat? Can't promise I will really test that until later ,) Currently I have yet-another-issue...



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Ok.. so my next problem are the normal maps. I opened one from larian and nearly got a heart-attack. That's not how normal maps are generated by any application I ever saw. Their normal maps calculate light/channel order from
*alpha* (Red)
*top* (Green)
*above* (Blue)
*right* (Alpha1)

This is very very bad ;p And anyway, actual mesh based normal calculation goes like this
*bottom* (Red)
*right* (Green)
*top* (Blue)
*alpha* (Alpha)

The reason I say this is because.. it's a major pain in the back-side to have to rejuggle channels on each normal map... does anyone know how to do this easy and quickly? Maybe in the shader editor itself?

What the problem is you may wonder.. well re-arranging color channels is not especially easy in photoshop... and I wonder whether someone has an idea how to do this easily and quickly... no way I know is easy