@Hassat you're essentially asking if I've played any game that was released more than a decade ago, on release. I can't remember, dude. I probably played Kotor 1&2 on release, since I was pretty hyped for them. Kotor1 was fine. I know that Kotor2 has a reputation for having a broken ending, but it honestly didn't stick out to me at the time.
TES series has bugs, yeah, but again - nothing that made me go 'jesus that's so broken'. Nothing like stealth, or tenebrium, or resistance, or invisibility, or telekinetic, or glass cannon in DOS.
The sad thruth yes, that it's been that long for proper RPG's, wouldn't you agree. DA:O went the right way, before BioWare just had to murder it in the most brutal manner with DA2.
If it didn't... that's... weird. Also the KOTORs where both amazingly easy (much like other modern games) they didn't even need what you qualify as broken to cakewalk you through it.
Also, I guess you got lucky with TES then. I've played them all fully patched, and still thought that. All required extensive manual patching by fans since Bethesda doesn't care. It's engine-issues linger for centuries, stuff broken in Morrowind still around in Skyrim... all Fallout 3 bugs in Fallout: New Vegas (and all press critising Obsidian for them... even if they conveniently didn't mention them about Fallout 3, besides being exactly the same issues).
A game with so many options is bound to have some broken, overpowered etc. stuff. Sadly the same broken and overpowered things are also seen in many other games where the bar has been set so low, or they've made so many games like that already, you wonder how they couldn't have learned yet.
