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#529248 27/07/14 05:18 AM
Joined: Apr 2014
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Erakus Offline OP
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Joined: Apr 2014
Hello,
Hey i was trying to do some creation in the divinity engine and after following the Twitch.tv video about getting started, it crashes right after i "reload level" just after implementing the floor AI.

My event log is showing 2 entries:
.NET Runtime version 2.0.50727.5477 - Fatal Execution Engine Error (6B53FB66) (80131506)

and:
Faulting application name: TheDivinityEngine.exe, version: 1.0.5.0, time stamp: 0x53c7ad7d
Faulting module name: mscorwks.dll, version: 2.0.50727.5477, time stamp: 0x5265cfa2
Exception code: 0xc0000005
Fault offset: 0x0003aa5c
Faulting process id: 0x%9
Faulting application start time: 0x%10
Faulting application path: %11
Faulting module path: %12
Report Id: %13

I tried reinstalling .net framework and i also reinstalled both the game and the divinity engine. Any thoughts on what i can try next?

Joined: Mar 2003
Location: Canada
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Joined: Mar 2003
Location: Canada

Unfortunately, the last update introduced a Problem with AI Grid, but there is a workaround until this can be fixed. From the link:

The AIgrid is being saved to 'mods/<ModName>/Ai', but should be saved to 'mods/<ModName>/levels/<LevelName>/Ai'. To work around this, after you make changes and save, you need to exit the editor and copy the aigrid.data from where the editor is saving it to its correct location, manually creating the AI folder there. That will eliminate the crash trying to load the level again.

Joined: Apr 2014
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Erakus Offline OP
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Joined: Apr 2014
Thanks for the information, i'll try that work around!


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