Originally Posted by DarkFenix
So, I just hit level 18 and have had a play around with the endgame spells. Were these even tested?

Chain Lightning: I haven't seen it hit more than two targets so far, rather than the number its tooltip specifies. This one really just needs a fix and it ought to be fine.

Storm: Not worth the AP by any stretch of the imagination through sheer unreliability. I'm pretty sure I've seen it hit inanimate objects, I've certainly seen it hit my own character (one storm somehow hit its own caster 3 times in the 2 rounds instead of the 6 available enemies). This spell doesn't so much need a buff as it needs to be more consistent, a flat number of targets per turn, targeting only enemies. The graphical effect should also be persistent for the duration.

Meteor Shower: The only spell that really shines at level 18. Hits hard and hits quite reliably. My only query is the number of meteors, either there aren't actually 8 or the effects are playing up. At any rate, this spell should be the measuring stick for the others' effectiveness.

Hail Attack: /Sigh. A lower damage meteor shower that almost never hits anything. My record number of hits so far with the hailstones is one, usually it doesn't hit anything. This one badly needs a buff, just giving it the splash radius of meteor shower would instantly fix the problem. I also have doubts about the number of projectiles, same as meteor shower.

Earthquake: Yes, let's knock over half of our own party, that's always a good idea. If I had to suggest one change for this, make it a targeted AoE instead of being centred on the caster. With the sheer size of the AoE it'll still be a stretch not to catch your own party, but at least it won't be guaranteed to.


Do you or anyone else have videos of what the end-game spells look like in game? I would love to see how they look and play out in game smile