PROC
ProcCheckLoneWolfStart((CHARACTER)_Player)
AND
CharacterHasTalent(_Player,"LoneWolf",1)
THEN
CharacterAddTalentPoint(_Player,1);
PROC
ProcCheckLoneWolfStart((CHARACTER)_Player)
AND
NOT CharacterHasTalent(_Player,"LoneWolf",1)
THEN
CharacterAddTalent(_Player,"LoneWolf");
IF
CharacterCreationFinished(CHARACTER_NULL)
AND
CurrentLevel(_Lvl)
AND
DB_CharacterCreationLevels(_Lvl)
THEN
CharacterTeleportPartyToTriggerMovieLoadState(TRIGGER_CYS_Start_P1,"","MovieGameIntro");
ItemToCharacter(ITEM_CYS_SHGuide1, CHARACTER_Player1);
CharacterAddGold(CHARACTER_Player1,400);
CharacterAddAttributePoint(CHARACTER_Player1,6);
CharacterAddAbilityPoint(CHARACTER_Player1,5);
CharacterAddTalentPoint(CHARACTER_Player1,2);
ProcCheckLoneWolfStart(CHARACTER_Player1);
DB_CYSDoTutorial(1);