Originally Posted by ZeroSec

I'd just like to ask, how do you go abouts changing the values of ability points when you start? I tried editing the "CYS_General.txt" file, and it had no effect.


In the Story Editor you need to "Copy over" CYS_General to your mod. Then near the beginning of the KB section, in-between the TeleportPartyToTrigger function and the DB_CYSDoTutorial(1) function you can do whatever you want.

Here is my mod's relevant portion of CYS_General-
Code
PROC
ProcCheckLoneWolfStart((CHARACTER)_Player)
AND
CharacterHasTalent(_Player,"LoneWolf",1)
THEN
CharacterAddTalentPoint(_Player,1);

PROC
ProcCheckLoneWolfStart((CHARACTER)_Player)
AND
NOT CharacterHasTalent(_Player,"LoneWolf",1)
THEN
CharacterAddTalent(_Player,"LoneWolf");


IF
CharacterCreationFinished(CHARACTER_NULL)
AND
CurrentLevel(_Lvl)
AND
DB_CharacterCreationLevels(_Lvl)
THEN
CharacterTeleportPartyToTriggerMovieLoadState(TRIGGER_CYS_Start_P1,"","MovieGameIntro");
ItemToCharacter(ITEM_CYS_SHGuide1, CHARACTER_Player1);
CharacterAddGold(CHARACTER_Player1,400);
CharacterAddAttributePoint(CHARACTER_Player1,6);
CharacterAddAbilityPoint(CHARACTER_Player1,5);
CharacterAddTalentPoint(CHARACTER_Player1,2);
ProcCheckLoneWolfStart(CHARACTER_Player1);
DB_CYSDoTutorial(1);

Last edited by Rhidian; 02/08/14 03:30 PM.