It shows up in the _PROC, but it's not clear to me what changes would be necessary there; there's nothing in there that returns a true or false value.
Does anyone know if overwriting an NPC's dialog is possible? I've tried having my modified dialog file in my mod, but the changes don't make it into the game. Yet if I put that same file into the Mods/Main/Story/Keywords/ folder, the change works (along with 'corrupting' the main mod).
Edit:
Actually, how does dialog work in general? Besides the "speaker", there isn't really anything obvious in the Character entry that links the NPC to their dialog.
Last edited by Rhidian; 02/08/14 06:27 PM.