I may have found something!

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I'm supposed to be sitting down for a movie soon so I don't know if I have time to test, :P


Originally Posted by Lemenhead
Random new guy question. What exactly does the "InstanceID" in the DialogEnded event (and various other Dialog functions) refer to?


I'm wondering this too. In the .lsx files, a unique billion-digit-long ID is given for every individual dialog node in the game (<attribute id="keywordContentMapKey" value="0b2227b4-442b-46d8-bf03-70e334279270" type="22" /> as an example), but I don't think it's that since the description clearly states 'integer'.

The Larian video where it's mentioned, he just kind of glosses over it, says "I'll explain more about it later", but doesn't.


Escape From Smalcatraz: Steam/Nexus. Forum thread.