Originally Posted by eleve
Don't let anybody tell you, dex chars are weak smile I love my markswoman (dex/speed/per build). She has no scoundrel talents at all so I put all "leftover" points into sneaking and now, her sneaking is good enough (5 sneaking) that she can drop into it almost in front of the enemies and she can sneak fast enough to actually make it tolerable...eg. last playthrough I had to use invisibility to get to the big blood stone (Northwest Lukullah); this time I just sneaked through smile

On my first playthrough I played around with a scoundrel/marksman mix (I didn't know what I wanted and changed my mind halfway through without respeccing which I didn't know existed at the time smile ) and he was quite good, too but not as powerful as the markswoman is this time.

As for being attacked, I am noticing everybody goes for the fighter (Madora, Fighter summons) this time whereas last time, everybody went for the summoned fighter/spider and then for the mage I had. This made that game a lot harder than it is this time smile


I'm use to everyone going for the summons.... with the amount of summons in this game, I almost questioned if I could design a summoner character. The whole idea would be based on buffing and dbuffing. I might play around with that a little more in the future.


I think I will really need to plan this character a lot ahead of time to make sure it turns out how I want. Warriors and mages seem a lot easier to create work around then dex characters are.