I don't quite agree on the AP-balls (especially now that they light up and have all kind of other indicatrors added since beta)... but crafting, sure.

My own suggestion was to add a locked door to the tutorial, 2 broken half-keys and the player should combine them to open the door... tutorial added.
I'm not sure how you expect the game to show drop & drag; nowhere does the game uses video-tutorials (like Divinity II, and those were a waste of resources mostly), so I hardly doubt they would start for crafting, would be too breaking...