You know the fact that we have to put so much effort into something so simple is astounding.

I got here a little late but i should say i haven't had any problems with dialogended() in my story.

The whole editor seems a little buggy to me, I've worked with a lot of editors before but ive never seen something so touchy. Sometimes i find i have everything right and things still dont work. However if i try to play through it in the actual game it works perfectly. Sometimes it wont work in the editor but if i restart the entire editor it works. Thats even after i reload the story and the level.

Anyways. I used dialogended differently as i needed to add an ability point at the end of the conversation. As far as i know it worked perfectly. I cant be for sure that it actually does it at the end of the conversation however.

IF DialogEnded("default", _Instance)

THEN
CharacterSetHasDefaultDialog(CHARACTER_Companion_Madora_000, 0);
CharacterAddAbilityPoint(CHARACTER_Player2, 1);

I was a little lazy on the keyword as its my first dialog in the game and i just called it default. lol.

Last edited by Demonata08; 02/08/14 09:38 PM.