Since I am compensating the player for the 'missing characters' attribute/talent/ability points at the start, should I also compensate them for the missing points on level up?

What I am asking is, should I also provide attribute/talent/ability points upon level up, as if funneling Player 2's points into Player 1?

Attribute Points
Code
A) Leave it alone (+1 Attribute points every even level)
B) Funnel the points of the other player (+2 Attribute points every even level)
C) Funnel the points in a different way (+1 Attribute points every level)


Ability Points
Code
A) Leave it alone (+2/+3/+4 Ability Points every level, depending on level)
B) Funnel a normal player's points (+3/+5/+7 Ability points every level, depending on level)
C) Funnel another Lone Wolf player's points (+4/+6/+8 ability points per level, depending on level)


Talent Points
Code
A) Leave it alone (+1 Talents every 4th level starting from the 3rd)
B) Funnel the points of another player (+2 Talents every 4th level starting from the 3rd)
C) Funnel the points in an alternate way (+1 Talents every 2 levels starting from the 3rd)