I notice in your example you use
DB_Dialog(CHARACTER_Town_Blacksmith);
where as in the official one they use
DB_Dialogs(CHARACTER_Town_Blacksmith,"name_of_dialog_file");
any reason for the difference?
Specifically my dialog works great with non-globals, but when i use the exact same thing with a global, just adding your goal as a subgoal under start, I end up never being able to leave the conversation. I hit leave, and then am just... stuck in conversation.
Last edited by RestarttGaming; 03/08/14 04:57 AM.