On init put

CHARACTER_Player1.isPlayer();
CHARACTER_Player2.isPlayer();
Proc_ResetCompanions();
Proc_ExclamationMarkCleanup();

On KB put

IF
GameEventSet("GAMEEVENT_GameStarted")

THEN
InitStory();
GoalCompleted;

PROC
Proc_ExclamationMarkCleanup()
AND
_Player.IsPlayer()
THEN
CharacterStopAllEffectsWithName(_Player,"FX_GP_ExclamationMark_A");
CharacterSetHasDialog(_Player,0);

I misread your post. this is the one without character creation.

Replace the character_player1 and player 2 with your character names at the top.

Last edited by Demonata08; 03/08/14 03:48 AM.