CHARACTER_Player1.isPlayer();
CHARACTER_Player2.isPlayer();
CHARACTER_Player3.isPlayer();
CHARACTER_Player4.isPlayer();
Proc_ResetCompanions();
Proc_ExclamationMarkCleanup();

On KB put

IF
GameEventSet("GAMEEVENT_GameStarted")

THEN
InitStory();
GoalCompleted;

PROC
Proc_ExclamationMarkCleanup()
AND
_Player.IsPlayer()
THEN
CharacterStopAllEffectsWithName(_Player,"FX_GP_ExclamationMark_A");
CharacterSetHasDialog(_Player,0);

The best i can tell that should get a 4 player one going.

Tell me what kinda error your having and i can better help.

Last edited by Demonata08; 03/08/14 04:20 AM.