CHARACTER_Player1.isPlayer();
CHARACTER_Player2.isPlayer();
CHARACTER_Player3.isPlayer();
CHARACTER_Player4.isPlayer();
Proc_ResetCompanions();
Proc_ExclamationMarkCleanup();
On KB put
IF
GameEventSet("GAMEEVENT_GameStarted")
THEN
InitStory();
GoalCompleted;
PROC
Proc_ExclamationMarkCleanup()
AND
_Player.IsPlayer()
THEN
CharacterStopAllEffectsWithName(_Player,"FX_GP_ExclamationMark_A");
CharacterSetHasDialog(_Player,0);
The best i can tell that should get a 4 player one going.
Tell me what kinda error your having and i can better help.
Last edited by Demonata08; 03/08/14 04:20 AM.