There is something a little strange that I would like to discuss.
When you start a dialogue, if your character has enough perception, he can see which sentence is better to use (-1, 0, +1, ...)

This means that if you want to roleplay with the optimal dialogues choices without to reload every time you need to have one of your main characters with high perception + talk to animals + high charisma.
(the spider queen is a good example of such requirement)

Perception increases critical chance. I maximize it on my warriors, it's very powerful. But this skill is not required on a mage.
So it looks like I have to give the "talk to animals" skill to my warrior and not to my mage and increase his charisma.
But for me it's not very roleplay-realistic. Classically a two hand warrior is not the best talker in a RPG group, and I can't imagine him to talk with rabbits. It makes more sense if my mage does that.

I can live with that but I think it's not very consistent smile
Maybe the intelligence should work as perception in dialogues ?

Last edited by Zorgi; 03/08/14 08:25 AM.