I will be starting a new game and I would like feedback/suggestions with my 2 lone wolf builds. I want to play a ("Undead") Fighter/Mage, where the magic is used mainly for support & summons and where most of my damage will come from melee. I was also thinking of taking my Witchcraft to level 3, for some of the "cooler" spells & summons, but I do not know if it wise to do that. Any suggestions?
My 2nd character will be a full mage, who will also be my crafting/blacksmithing character. I am not sure if my Talents are good or completely useless on them, but I think they are good. I am also stuck with choosing my 7th talent for my mage.
Here are the stats and other information. (FYI: I will be playing on Normal)
Fist character: ("undead" Battlemage)
ATTRIBUTES
Strength 14
Dexterity 5
Intelligence 8
Constitution 6
Speed 6
Perception 6
SKILLS
Two-handed 4
Armour Specialist 4
Body Building 4
Willpower 4
Aerotheurge 2
Geomancer 2
Man-at-Arms 5
Pyrokinetic 2
Witchcraft 2
Leadership 1
TALENTS
1. Bully
2. Light Stepper
3. Lone Wolf
4. Pet Pal
5. Picture of Health
6. Sidewinder
7. Weather the Storm
 
Second character: (Full Mage)
ATTRIBUTES
Strength 5
Dexterity 5
Intelligence 15
Constitution 8
Speed 7
Perception 5
SKILLS
Body Building 3
Willpower 3
Aerotheurge 4
Geomancer 4
Hydrosophist 4
Pyrokinetic 5
Witchcraft 1
Leadership 1
Blacksmithing 2
Crafting 2
Loremaster 2
TALENTS
1. Courageous
2. Far Out Man
3. Glass Cannon
4. Lone Wolf
5. Scientist
6. Stench
7. ????
Last edited by Wolfen2; 03/08/14 08:23 AM.