I'm trying to figure out how the grid system exactly works in the editor and while doing so I believe to have found at least one bug. First of it would be great if it can be documented somewhere how the texture grid exactly works cause now it's an effort in frustration to find out. Take following use cases that I tried
Dimensions:
- 10x10: you get a 5 by 5 grid but not completely texturable
- 63x63: you get a 31 by 31 grid but not completely texturable and texturing has a weird behavior where it seems to texture only in halves
- 64x64: you get a normal 32 by 32 grid
- 65x65 upto 126x126: you get a 32 by 32 grid ??? So where is the texturing info for all the several x, y coords ? This would mean certain (x,y) will share the same texture spot/tile ???
- 127x127: you get a 64 by 64 grid but the terrain does weird stuff on the left side, it gets automatically elevated and seems to bug out with unlimited heights
- 128x128 and above: for each size bigger then 64 you get an extended grid of 32x32 to texture (this seems to be the normal behavior with no more strangeness, but then again I didn't test ALL sizes and dimensions)
If anyone at Larian could clarify this I would soooooo appreciate it ! Thanks in advance
Last edited by Celludriel; 03/08/14 09:22 AM.