You really, really don't need to find weapons for melee characters, ever. Blacksmithing gives you more than enough. I don't expect to find decent melee weapons at any point; I think Madora used a grand total of one found weapon throughout the entire game.

I actually lol'd at "your source of damage can break." Um, no, it can't. Not really.

Also, Man-at-Arms has some hard CC, ranged options, AoE options, etc. It's not quite as one-dimensional as "just normal attack this guy." Don't get me wrong, normal attacks are your bread and butter as a melee character, but it's not all you're capable of.

If you've ever played Magic: the Gathering on any sort of competitive level, the best way I can explain it is: melee characters are your win condition for a control deck. The spellcasters in your party are the actual control, but they're not good at closing the game out; they're good at not losing, which is different from being good at winning. The spellcasters set everything up so your melee can quickly and brutally end the battle. This works better than just having more spellcasters, because it means you only need to have control of the battlefield for a turn or two in order to ensure victory. A party without a good melee is like a control deck which hopes to deck the opponent out instead of sticking a threat and ending things then and there.

Last edited by ScrotieMcB; 04/08/14 12:53 AM.