I'd add Absorb the Elements and Drain Willpower to that list. Having played with them a little, I'm not a fan of Death Punch (aka really bad Flurry), Vampiric Touch, or Soulsap (just too much AP cost for the effect). Horrific Scream is alright, but I wouldn't go Witchcraft 4 for it alone; I'd just stick with Mass Weakness (aka Horrific Scream's Little Brother). Witchcraft 3 is amazing, though.

Strength is plenty strong already. The Strength-based armours are the best in the game, hands down. Shields are also great for hybrids.

Dexterity is also very strong. Defense rating isn't a joke, and can give you a surprisingly high chance of not being hit by attacks.

My opposition to the Geomancy/Aerotheurge suggestion has nothing to do with lore. The hybrids associated with those attributes would be grossly overpowered.

Last edited by ScrotieMcB; 04/08/14 04:04 AM.