Pure-Strength characters are already so powerful that they are in direct competition with pure-Int for the best in the game. You could even make an argument that pure-Strength is better currently, although I believe that argument would be slightly flawed. Still, very close in power. You give them anything at all, and they're better than pure-Int, hands down. What you're talking about goes beyond giving pure-Str something; you'd also be taking away from pure-Int. It wouldn't even be close anymore. The Geomancer idea is totally out of the question.

The Dexterity part of your suggestion is the slightly less crazy half. The Expert Marksman and Scoundrel skillsets are both surprisingly shallow with just a handful of options each, many of which are either dagger-dependent or extremely narrow (ex: Doctor). Spellcasters are admittedly top of the heap, and Dexterity-based classes are at the bottom; your suggestion would bump the bottom up, but hinder spellcasters slightly so that Strength-based would be the current top of the heap (but not by all that much). So although that half of the suggestion isn't crazy, I think we could find a better way to skin this particular cat: specifically, adding more Marksman and Scoundrel skills, as well as freeing a few of the Scoundrel skills from dagger dependency and/or shifting them over to Marksman (ex: Trip, which could be interesting for archers to have when things get close-range).

And sure, fine, I'll admit the Dex-based part actually is a little bit lore-based. But the Str-based part of my argument really isn't; that's just a straight-up bad idea.

Last edited by ScrotieMcB; 04/08/14 04:26 AM.