According to your "my dream mod" thread, you're replacing Weather the Storm with Amphibian, Dirt Magnet, Heatseeker, and Lightning Rod (all of which scale off of magic talents). You'd also be removing Thick Skin.
This would leave warriors with lower resistances and armor (though your new Headstrong would increase their resistance to cc).

Blocking is perfectly fine at lower levels, but gets ridiculous the farther you go in it. My sword and board warrior has a 73% chance to completely ignore any physical attack (using a shield 7 levels lower than him). For all intents and purposes, he is immune to physical damage. Given how many enemies rely on physical damage, and the fact that block chance cannot be countered in any way, that seems overpowered to me.

Did a test - my 2-handed warrior kills my mage in 3 hits. I don't know how many hits it takes for her to kill my shield warrior, because her weapon broke 40-something hits in. She didn't get him below 30% hp.

Essentially my point here is that the changes you want would nerf warriors. The changes I want would nerf mages, and give buffs to warriors, rogues, and rangers.
Given that we agree that
Mages>Warriors>Rogues&Rangers
our combined changes should theoretically make everyone closer to equal.

Last edited by dirigible; 04/08/14 05:17 AM.