Originally Posted by dirigible
And unlike magic, you cannot reduce the cooldown on MaA abilities.


That is, in my opinion, a huge balancing problem, because it makes intelligence much more powerful than strength or dexterity. Intelligence, strength and dexterity should reduce the cooldown by 1 turn at an ability value of 9, 12, 15, ...

Bows and crossbows are unbalanced, too, because you need dexterity and perception to make them useful. Perception should increase the critical chance for bows and crossbows by (perception x 3) % and melee weapons should keep their current critical chance of (perception x 2) %.

Daggers are unbalanced, too, because you need backstabbing to make them useful. Backstabbing should always be possible and the talent should increase the critical damage by 25%.

Last edited by Wizard1200; 04/08/14 10:46 AM.