That was fun.

Praise, cheers, high-fives, etc.
Some initial thoughts on improvements:
Played a half a dozen times, survived three times, wiped three times! It feels like the combat scenario with the cats boils down largely to how the random number generator deals with miss chances -- it might be worth considering ways to implement more strategy/variety/options into the fight, or perhaps upping crab HP levels to even out the unlucky circumstances. I'm running into a similar issue with an early fight in my mod. Some times the enemy dies in two hits, sometimes they dodge everything and you barely survive with just a sliver of HP. I haven't found the right balance/set-up yet.
I also managed to spring the cat-fight whilst still on the table. I'm not sure if that's intentional? Your cat-charm ability doesn't appear to work, at least from my experience. Bubbles here got Charmed, then when his turn came around he attacked the cat who Charmed him (though I couldn't control him, he acted like a friendly non-party NPC). Small typo for the Recipe too; in game the item is down as 'Recipie'.

![[Linked Image]](http://i.minus.com/ibrkyXJ2bh8rHZ.png)
I encountered some odd behaviour stemming from your dialog trigger with the rats. Just clicking around that spot and your party will move in and out of the trigger, making the dialog box pop up willy nilly. I didn't manage to break the game with it (I tried!) but it was a little jarring. Maybe consider having the very first dialog with a trigger, then unregister it and have subsequent dialogs with the rats opened with the normal click-on-character. I noticed that the key isn't labeled as having an owner, so the hand to take is still white ("okay to take"). Unless it's a design choice for that encounter, perhaps label the key with an owner so the red hand ("steal this item") displays.
Throw an EndGame() trigger at the back. Even for a short level, it's nice to finish things off in-game rather than wonder if you're missing something and eventually going Menu>Exit out.

Hope some of this feedback helps! Keep up the good work.