Originally Posted by Armakoir
Why? What makes Dex 11 so powerful? Did I miss something in the manual?

You really don't get it to you. Why is it so hard for you or others to understand that it's not supposed to be a 49% chance to hit with a dexterity of 11, especially with an enemy right next to you.

Increase dexterity it increases the chance to hit because that's exactly what dexterity does in this case. Example if 5 dex = 40% chance to hit, then 6 dex is supposed to increase it to over 40%. If you have 11 dexterity and it still only says 40% then the class is broken because it's not supposed to remain low when increasing something higher.

Originally Posted by Armakoir
A majority of your "archer's suck" argument revolves around the damage output of archers, so an unwillingness to investigate why that damage output is low DOES greatly undermine your entire argument.

Except an archer with dex of 11 that only has a 49% chance to hit is exactly like a fighter with a strength of 11 and only being able to carry 50 weight, or a mage with an intelligence of 11 not having their spells do the damage to the appropriate level raised by intelligence.


Originally Posted by Armakoir
Regarding your other points:
A lack of special arrows would not be considered a lack if basic bow damage was satisfactory. Nor would the damage of special arrows seem lacking if basic bow damage was satisfactory (since, I think, the strength of special arrows is their utility, not their damage).[quote]
None of that is relevant because a special arrow has both normal and bonus damage, while a regular arrow only has regular damage.

If you don't grasp how even at non minimal level, a special arrow is not doing as much damage as a normal one when they're supposed to, you have problems.

[quote=Armakoir]So, archer damage output is the crux of your argument. Want to fix it?

No it's the class has too many problems and things that shouldn't be happening that don't apply or happen with any other class.

Last edited by tx3000; 05/08/14 09:52 PM.