Yes, ck06 is correct. I wanted to leave the files "un-pak-ed" so that people could easily edit the files with Notepad.

Here's one method I got working that gets around the pak issue...

1. Download the 4-player pak here:
http://www.blazemods.com/Mods/Divinity4PlayerModv105Pak.rar

2. Place that pak file in \Steam\steamapps\common\Divinity - Original Sin\Data\ (there should already be pak files in that directory like Main, Textures, Engine, etc.)

3. Create this folder (it's specifically linked to that 4-player mod):
\Steam\steamapps\common\Divinity - Original Sin\Data\Public\4Player_-_Test_1ddd6993-6d9b-4e71-a437-1195dd217cf6\

4. Place all the files from the rar into that folder. So:
Data\Public\4Player_-_Test_1ddd6993-6d9b-4e71-a437-1195dd217cf6\RootTemplates\superpets_deer.lsb
Data\Public\4Player_-_Test_1ddd6993-6d9b-4e71-a437-1195dd217cf6\RootTemplates\superpets_ghoul.lsb
Data\Public\4Player_-_Test_1ddd6993-6d9b-4e71-a437-1195dd217cf6\RootTemplates\superpets_whisperer2.lsb
Data\Public\4Player_-_Test_1ddd6993-6d9b-4e71-a437-1195dd217cf6\RootTemplates\superpets_wolf.lsb
Data\Public\4Player_-_Test_1ddd6993-6d9b-4e71-a437-1195dd217cf6\Stats\Generated\SkillSet.txt
Data\Public\4Player_-_Test_1ddd6993-6d9b-4e71-a437-1195dd217cf6\Stats\Generated\Data\Character.txt
Data\Public\4Player_-_Test_1ddd6993-6d9b-4e71-a437-1195dd217cf6\Stats\Generated\Data\SkillData.txt

5. Start Divinity, go to Mods, make sure 4 Player mod is turned on, activate it, and start a new game!

Hope that helps. Let me know if there's an issue with that method.

Last edited by robotbananabread; 06/08/14 01:03 AM.