Yeah, Rhidian, if you have time, would you be able to explain just what is going on in that code? It looks like 'proper' game code (perhaps even what I might call 'intelligent' code), whereas I've just been forcing the game to do what I want with super simple ghetto code and controlled set-ups.

I'd love to start getting a handle on some of the more flexible scripting options in the Story Editor, but I have no background in anything like this. I understand that you may not have the time or inclination to (what is basically) write up a classroom session. Don't worry if you have better things to do. smile

And speaking of my own ghetto approach to getting the game to do what I want, Demonata, does your scenario require the cell door to have the 'CanSeeThrough' box checked? Certainly not an elegant solution which models what's supposed to behappening in game, but if all else fails it might work as a crude workaround.


Escape From Smalcatraz: Steam/Nexus. Forum thread.