Originally Posted by Noaloha
Yeah, Rhidian, if you have time, would you be able to explain just what is going on in that code? It looks like 'proper' game code (perhaps even what I might call 'intelligent' code), whereas I've just been forcing the game to do what I want with super simple ghetto code and controlled set-ups.

I'd love to start getting a handle on some of the more flexible scripting options in the Story Editor, but I have no background in anything like this. I understand that you may not have the time or inclination to (what is basically) write up a classroom session. Don't worry if you have better things to do. smile

And speaking of my own ghetto approach to getting the game to do what I want, Demonata, does your scenario require the cell door to have the 'CanSeeThrough' box checked? Certainly not an elegant solution which models what's supposed to behappening in game, but if all else fails it might work as a crude workaround.


That would be one approach however i had to use ai seed painter to make the cell.. Well basically see through in terms of the ai seeder.

Honestly im getting super annoyed at this mainly because.. Well the problem above. But also because "charactersawcharacter" triggers at a minimum distance. Doesn't matter if the character is actually looking in the general direction. It makes it look and feel really sloppy for sneaking scenarios.. Especially since i thought the sneak animation looked cheesy and removed it.

and hes actually utilizing the database. I dont really understand much of it either lol. I dont have a whole lot of time to play around with the editor frown

Last edited by Demonata08; 06/08/14 07:04 AM.