INIT
DB_JailDistance(1,5);
KB Section
IF
CharacterSawCharacter(Guard, Player)
AND
CharacterGetDistanceToItem(Character_Player1, ITEM:Brazier, _CharDist)
AND
DB_JailDistance(1, _CheckDistINT)
AND
Real(_CheckDistINT, _CheckDistREAL)
AND
RealMax(_CharDist, _CheckDistREAL, _MaxDist)
AND
Integer(_MaxDist, _MaxDistInt)
AND
NOT DB_JailDistance(1, _MaxDistInt)
THEN
Stuff