I did that real quick when it wasnt working and nothing.. Curious though i accidently attacked the guard and all the sudden it trigger the dialog. As though it didnt check his alignment until i attacked him.

EDIT: after messing around a bit I'm now pretty sure this is impossible through the alignment system. It seems that it only checks alignments if their evil until you attack or buff them. Obviously waiting till the player interacts with them would ruin the point. And having an evil npc would be workable. though not very smooth. and the evil npc triggers combat way before they come into vision of the character. I dont understand why when you're using osiris to query their alignment. But just the same.


I dont understand why this is so hard to accomplish lol.. All i need is a simple variable. If character leaves trigger add plus one to variable. if variable is =<1 and guard sees player then triggers dialog. Why is this seeming so impossible ><

Last edited by Demonata08; 06/08/14 07:50 AM.