INIT
DB_JailBoolean(1);
KB Section
IF
CharacterLeftTrigger(_Char,TRIGGER_CellFloor)
AND
_Char.IsPlayer()
THEN
CharacterSetVarInteger(_Char, "LeftJail", 1);
IF
CharacterSawCharacter(CHARACTER_Guard,CHARACTER_Player)
AND
CharacterGetVarInteger(CHARACTER_Player, "LeftJail", _check)
AND
DB_JailBoolean(_check)
THEN
Stuff