...Wait a moment. Are you starting a New Game *each* and every time you're making a change to the Story, to see if your story changes are in effect?

Because if you don't start a New Game, you will not see your changes in effect. Making changes to the Story and then loading up a save-game won't work; the Story rules for a save are defined/set only when the game starts a New Game.

I ran into this issue when I was working on my Lone Wolf mod. Zixzax was refusing to acknowledge my changes no matter how many times I loaded, but when I finally started a new game to test something else, the changes I had made earlier (that I thought didn't work) were finally in effect.

You can have your party teleport to a Trigger in your jail cell or whatever immediately after Character Creation for testing purposes.

Edit:
Revision of my earlier attempt-

Code
INIT
DB_JailBreak("LeftJail", False);


KB Section
IF
CharacterLeftTrigger(_Char,TRIGGER_CellFloor)
AND
_Char.IsPlayer()
THEN
NOT DB_JailBreak("LeftJail", False);
DB_JailBreak("LeftJail", True); 

IF
CharacterSawCharacter(CHARACTER_Guard,CHARACTER_Player)
AND
DB_JailBreak("LeftJail", _boolCheck)
AND
_boolCheck
THEN
Stuff


Last edited by Rhidian; 06/08/14 05:13 PM.