Originally Posted by Demonata08
Noal i think the combat workaround will look really strange.. entering combat then having it stop everytime the guard sees you.


Oh, if it actually procs the start-combat sequence then yeah, no good. I'm wondering if the start-combat sequence would even fire though. I have a similar(ish) code in one of my scripts and it works neatly enough, but it's slightly different in set up to your situation, so I'm not sure how it would realise itself in-game in this case. It probably won't work at all. But... it might!


Escape From Smalcatraz: Steam/Nexus. Forum thread.