|
stranger
|
stranger
Joined: Aug 2014
|
There also seems to be a duplication glitch when loading saves onto the editor usually some and in rare cases most of the mods/item list repeats several times..
I was also wondering if in future versions you plan on separating the mods per weapon/armor type in different lists? That would be cool.
|
|
|
|
stranger
|
stranger
Joined: Aug 2014
|
Are you sure you clicked the "Mods" button? When adding a mod, you can select which mod to add but you cannot input any values. The values are already defined. Perhaps you clicked the "PermBoosts" button and thought it was the mods section?
In addition, the PermBoost section contains some values that don't work (I will remove these in a later release). One example that does work is Character -> Strength (or any other base attribute). If this still does not work, I can try this scenario myself, but I don't see why it would fail.
Ok so my steps again, after your advice, 1. Open my save via medit alpha 9 2. Select Roderick 3. Select training sword having moved it to my inventory before saving in game. 4. Select a small dmg boost mod and a leadership mod. 5. Select str perm boost with a modifier of 2 6. Hit apply, then save the save. 7. No changes once I load in game. EXCEPT I can change it's type from common to magic, that shows. Neither the perm boosts or mods are applying.
Last edited by Almightycricket; 05/08/14 11:35 PM.
|
|
|
|
stranger
|
stranger
Joined: Aug 2014
|
You can change common -> magic -> rare -> legendary, pretty much u need to upgrade load game, save, edit save, load etc...
Another thing I notice, its impossible to remove mods, if I do that editor crash (that part is fricking annoying, even if u manage to make legendary u can't rly mod it, ex. if it allready have small crt boost u can't apply large)
|
|
|
|
member
|
OP
member
Joined: Jul 2014
|
Are you sure you clicked the "Mods" button? When adding a mod, you can select which mod to add but you cannot input any values. The values are already defined. Perhaps you clicked the "PermBoosts" button and thought it was the mods section?
In addition, the PermBoost section contains some values that don't work (I will remove these in a later release). One example that does work is Character -> Strength (or any other base attribute). If this still does not work, I can try this scenario myself, but I don't see why it would fail.
Ok so my steps again, after your advice, 1. Open my save via medit alpha 9 2. Select Roderick 3. Select training sword having moved it to my inventory before saving in game. 4. Select a small dmg boost mod and a leadership mod. 5. Select str perm boost with a modifier of 2 6. Hit apply, then save the save. 7. No changes once I load in game. EXCEPT I can change it's type from common to magic, that shows. Neither the perm boosts or mods are applying. Thanks for the steps to reproduce the issue, this is fixed for the alpha10 build.
|
|
|
|
stranger
|
stranger
Joined: Aug 2014
|
Dairymoose I just tested this on alpha7 and no issuses, this bug showed up in alpha9 (maybe 8)
|
|
|
|
stranger
|
stranger
Joined: Aug 2014
|
Thanks for the steps to reproduce the issue, this is fixed for the alpha10 build.
Np, thanks for fixing it.
|
|
|
|
member
|
OP
member
Joined: Jul 2014
|
alpha10
Fixed issue where new game saves would cause item editing to fail Fixed crash on mod/permboost removal Added "Skills" editor: -UI is very rough at the moment and I may completely redo it -Categories might be renamed to match in-game category names
|
|
|
|
stranger
|
stranger
Joined: Aug 2014
|
Yep works perfectly now  I just wanted to add some minor bonuses so I dont have an entire town trying to kill me after screwing up a convo with a guard, haha.
|
|
|
|
stranger
|
stranger
Joined: Aug 2014
|
I don't want to sound annoying but I need help with editor as it doesn't work for me. Diarymoose, can you reply? Please let me know if you need more info / I should write a PM / anything else, just don't ignore my 3rd message please. (It's looks really weird for me when messages above or below get their attention and my message is like non-existent.) Sorry for bothering. I select a path to my PlayerProfiles and GameData folders, press load and nothing happens. Also I'm running a non-steam version of the game.
|
|
|
|
member
|
OP
member
Joined: Jul 2014
|
I don't want to sound annoying but I need help with editor as it doesn't work for me. Diarymoose, can you reply? Please let me know if you need more info / I should write a PM / anything else, just don't ignore my 3rd message please. (It's looks really weird for me when messages above or below get their attention and my message is like non-existent.) Sorry for bothering. I select a path to my PlayerProfiles and GameData folders, press load and nothing happens. Also I'm running a non-steam version of the game. Make sure you have selected the correct folder for the "PlayerProfiles folder". The folder should be named "PlayerProfiles" (i.e., NOT named "Dairymoose" if you had a game profile called Dairymoose). The load button will not do anything unless you have selected an existing save in the list. It is unlikely but possible that it is having trouble reading the playerProfiles.lsb or the meta.lsb files in the individual folders... but I doubt it. More likely you have the wrong folder selected.
Last edited by Dairymoose; 06/08/14 01:18 PM.
|
|
|
|
stranger
|
stranger
Joined: Aug 2014
|
well for me alpha10 doesn't work, edtor crash after loading save, same save works on alpha7/9
|
|
|
|
member
|
OP
member
Joined: Jul 2014
|
well for me alpha10 doesn't work, edtor crash after loading save, same save works on alpha7/9 This is a known issue with the skills editor that will be fixed in alpha11.
|
|
|
|
stranger
|
stranger
Joined: Aug 2014
|
Dairymoose you got an idea why sometimes the portraits change to a ? or random icons after editing ?
I didnt change anything special just some talents. Anyway to figure out how this can be repaired ?
Last edited by Winzalot; 06/08/14 03:26 PM.
|
|
|
|
stranger
|
stranger
Joined: Aug 2014
|
Hi Dairymoose, just had to create an account to thank you. Your editor rocks, thanks for the work!
|
|
|
|
member
|
OP
member
Joined: Jul 2014
|
There also seems to be a duplication glitch when loading saves onto the editor usually some and in rare cases most of the mods/item list repeats several times..
I was also wondering if in future versions you plan on separating the mods per weapon/armor type in different lists? That would be cool. Not sure what the "duplication glitch" is that you're referring to. I like this second idea though, there could be Weapon Mods -> Axes, Weapon Mods -> Swords, Weapon Mods -> Generic, etc.
|
|
|
|
stranger
|
stranger
Joined: Aug 2014
|
Not sure what the "duplication glitch" is that you're referring to. for example if u take mod unbreakable and then another mod u will have 2x unbreakable (with this mod duplication glitch shows the most often)
|
|
|
|
stranger
|
stranger
Joined: Aug 2014
|
More likely you have the wrong folder selected. This is how it looks. The path leads exactly to PlayerProfiles (global folder of all profiles), not to a specific profile. Any hints?
|
|
|
|
member
|
OP
member
Joined: Jul 2014
|
More likely you have the wrong folder selected. This is how it looks. The path leads exactly to PlayerProfiles (global folder of all profiles), not to a specific profile. Any hints? I would suggest trying the "Dev" tab and see if it can open your playerProfiles.lsb file (located directly under PlayerProfiles folder), and your meta.lsb file(s). The playerProfiles.lsb file in particular is more important here. If it can succesfully display this file, then I will have to ask you to send me a copy of 1. Your playerProfiles.lsb file, and 2. one of your save games. Earlier it was reported that certain unicode characters appearing in profile names or savegame names can cause problems, so this could be the problem you are having.
Last edited by Dairymoose; 06/08/14 07:42 PM.
|
|
|
|
stranger
|
stranger
Joined: Aug 2014
|
Another thing I thought that it could be is that he's using a version of the game before they started packing the savegame files. Does your editor find these Dairymoose? Also, thanks for the updates on your great tool 
|
|
|
|
stranger
|
stranger
Joined: Aug 2014
|
...If it can succesfully display this file, then I will have to ask you to send me a copy of 1. Your playerProfiles.lsb file, and 2. one of your save games.
Earlier it was reported that certain unicode characters appearing in profile names or savegame names can cause problems, so this could be the problem you are having. When I try to open playerprofiles.lsb I get this
|
|
|
Moderated by Bvs, ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
|
|