This is a work in progress V1.0.0

Introductions:

Hello, im Logen and i wanted to make yet another post about character Builds, i will update atleast once a week, unless i notify otherwise.

Further, Give me your Build, pm me or mail me at "applicationwhitelist@gmail.com".

We have to start somwhere so here we go.

1: Ability Points
[Linked Image] There are 3 big things concerning ability points:

1: Leveling an ability costs ability points (obviously)

1 point to level it once
2 points to level it a second time
3 points to level it a third time
4 points to level it a fourth time
5 points to level it a fifth time




Source: http://divinity.wikia.com/wiki/Divinity:_Original_Sin_Abilities
this means that if you level a ability from 0 to 5 it costs 15 ability points(obvious im sure).

here is the trick though:
if you have a bonus point in the ability you want to level, you only need to level it 4 times, this saves you 5 points.

example: Charisma, leveling from 0 to 5 cost 15 ability points points, however if you have the "politician" talent and the "considarate" trait you gain 3 bonus points in Charisma making the cost of leveling from 3 to 5 cost 3 ability points

2: The Lone Wolf Talent
The Lone Wolf Talent, gives you 1 additional ability point every time you level up, 2 additional max action points, 2 additional recovery action points. Further it gives you 80% more vitality. However you can no longer have a companion.

3: The "Politician", "Scientist" and "All skilled up"

Politician gives you 2 additional ability points in Charisma, but takes away 1 attibrute point from inteligence.

Scientist gives 1 additional point in blacksmith and crafting.

All skilled up gives you 2 additional ability points to spend.

2: Attibrutes
All attribrutes starts at 5
At character creation the game gives you attribrutes 5 points to spend.
You gain 1 attribrute point every 2 levels up to 20
This means in total you get 15 points to allocate.

More here later.

3: Action Points
Action points are what you use in Divinity: original sin during combat to Attack, use abilities or spells(you all knew im sure).

Max action points: is how many action points you can at maximum have at once,
the base is 7 action points, your max action points is increased by 1 for every CON you invest.

Formula for Max ability points: 7 + CON x 1 - 5
Formula with Lone Wolf: 9 + (CON x 1 - 5)

Starting action points: is how many points you start a battle with,
the base is 2 action points, your starting action points is increased by 0,5 for every PER and SPD you invest.

Formula for starting action points: 2 + (PER + SPD) x 0,5 - 5
Formula with Lone Wolf: Lone Wolf does not affect starting action points.

Recovery action points: is how many points you recover/gain every round,
the base is 3,5 action points, your recovery action points is increased by 0,5 for every SPD you invest.

Formula for recovery action points: 3,5 + SPD x 0,5 - 2,5
Formula with Lone Wolf: 5,5 + SPD x 0,5 - 2,5

TIP: if starting action points is 6,5 you will in an actuall fight recover 7 points not 6,5. this is also true for recovery action points.


4: Traits
Traits are gained thrugh conversations between your characters.

Trait list:
[Linked Image]
Source: http://divinity.wikia.com/wiki/Divinity:_Original_Sin_Traits

5: Equipment
Coming when i bother, i'll get to it since its relevant.


For those intrested Builds
*Note* any build without an author is me, missing talents in my builds are not there by design, this is a character building guide not a just a list of builds, builds are here for reference or example.

Last edited by Logen; 07/08/14 01:08 PM.